BLOCKDRAWFIVE CARDS. ONE SECOND CHANCE.

THE ALANTRIX ARCADE / 05

Keep the good ones.
Redraw the rest.

Jacks or better pays. You choose what stays.
Play credits only. Always.

THE BLOCK DRAW CABINETJACKS OR BETTER / 9 · 6
HOLD WHAT HELPS. DRAW THE REST
Deal a hand to begin.
BUILT FROM BLOCKS. MADE FOR PLAY.

THE PAY SCHEDULE

Know your hands.

Returns include your stake, so a pair of jacks is a push rather than a profit. Every hand is dealt and drawn from one freshly shuffled fifty-two card deck.

Ready to hold and draw.

  1. Start with 1,000 free credits. Choose 10, 25 or 50 credits per hand.
  2. Press Deal. The stake is deducted once and five cards arrive face up.
  3. Press the card buttons to hold the ones you want to keep. Held cards glow on the cabinet.
  4. Press Draw. Every card you did not hold is replaced from the same deck, and the final hand is paid from the schedule.
  5. For example, 10 credits on a flush returns 60 credits: a net gain of 50.

Holding nothing replaces all five cards; holding all five draws none. A pair of jacks or better returns exactly your stake, so it is a push rather than a win.

Credits save in this browser when storage is available. Closing or reloading mid-hand forfeits that stake. You can reset your credits between hands. These demo credits cannot be purchased or exchanged for money.

Drag the 3D view to look around from any angle, and double-click it to put the camera back where it started.